Playstyle radar
13 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
13 gamesSurvivabilityStart here
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
273 vs 372 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
7.1 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Damage / min
898 vs 804
71 of 100 against Emerald Renekton players, and it matters: the better half of Renekton top laners wins 59% of games, the other half 40%.
Wards cleared / game
3.9 vs 1.9
96 of 100 against Emerald Renekton players, and it matters: the better half of Renekton top laners wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, farming leads at 66 of 100, built on 69.3 CS at 10 min and 7.5 CS a minute. Aggression trails at 38, with 8% first blood rate.
Among top laners
Renekton top laners with less time spent dead than the median win 66% of games; with more, 33%.
Renekton top laners with above-median objective damage a minute win 72% of games; below it, 27%.
Renekton top laners with above-median CS a minute win 59% of games; below it, 41%.