Playstyle
12 games
Playstyle radar
12 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
60
of 100
Damage
Damage per minute and share of the team's damage
80
of 100
Farming
CS pace, gold income and early-lane farm
38
of 100
Vision
Vision score, control wards and ward clears
41
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
12 gamesFarmingStart here
CS / min
5.8 vs 6.6 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.23 vs 0.19 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Kills / min
0.39 vs 0.25
94 of 100 against junglers, and it matters: the better half of Gold junglers wins 63% of games, the other half 36%.
Damage / min
962 vs 679
96 of 100 against junglers, and it matters: the better half of Gold junglers wins 58% of games, the other half 41%.
Turret plates / game
5.7 vs 4.0
75 of 100 against junglers, and it matters: the better half of Gold junglers wins 76% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 83 of 100, built on 900 damage a minute and 23% team damage share. Survivability trails at 29, with 12% time spent dead.
Among junglers
Gold junglers with above-median CS a minute win 66% of games; below it, 33%.
Gold junglers with fewer deaths a minute than the median win 73% of games; with more, 26%.
Gold junglers with less time spent dead than the median win 69% of games; with more, 30%.