Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
37
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
last 60season280 games
What to work on
60 gamesDamageStart here
Damage / min
591 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Epic monsters / game
2.1 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.7 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Control wards / game
3.8 vs 1.7
76 of 100 against junglers, and it matters: the better half of Master+ junglers wins 55% of games, the other half 50%.
CS at 10 min
3.8 vs 2.9
70 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, vision leads at 50 of 100, built on 3.3 control wards a game and 1.04 vision score a minute. Damage trails at 23, with 581 damage a minute.
Among junglers
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
This season, in your wins 829, in your losses 683 · 145W 135L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 3.4, in your losses 1.4 · 145W 135L
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
This season, in your wins 7.5, in your losses 6.5 · 145W 135L