Playstyle
19 games
Playstyle radar
19 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Utility
Healing, shielding, lockdown and saves for allies
37
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
19 gamesObjectivesStart here
Turret plates / game
3.9 vs 5.7 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
2.30 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Objectives
Objective damage / min
70 vs 91 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
First blood rate
14% vs 6%
79 of 100 against supports, and it matters: the better half of supports wins 55% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, survivability leads at 50 of 100, built on 0.23 deaths a minute and 10% time spent dead. Damage trails at 28, with 408 damage a minute.
Among supports
supports with above-median turret plates a game win 79% of games; below it, 25%.
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median objective damage a minute win 71% of games; below it, 29%.