Playstyle
28 games
Playstyle radar
28 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
23
of 100
What to work on
28 gamesSurvivabilityStart here
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.27 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
7.1 vs 7.4 typical
Catch the side wave between fights instead of standing in the river.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 53 of 100, built on 2.5 solo kills a game and 37% kill participation. Survivability trails at 26, with 14% time spent dead.
Among top laners
Riven top laners with less time spent dead than the median win 65% of games; with more, 36%.
Riven top laners with fewer deaths a minute than the median win 70% of games; with more, 31%.
Riven top laners with above-median CS a minute win 61% of games; below it, 40%.