Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
69
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
65
of 100
What to work on
12 gamesVisionStart here
Wards cleared / game
1.1 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Deaths / min
0.17 vs 0.22
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 65% of games, the other half 30%.
Kills / min
0.26 vs 0.20
78 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Epic monsters / game
1.1 vs 0.7
77 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, survivability leads at 70 of 100, built on 0.18 deaths a minute and 10% time spent dead. Vision trails at 49, with 1.2 wards cleared a game.
Among top laners
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.