Playstyle
60 games
Playstyle radar
60 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
60 gamesFarmingStart here
CS / min
6.9 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Farming
CS at 10 min
66.2 vs 71.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Objectives
Turret plates / game
8.5 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 63 of 100, built on 0.19 deaths a minute and 10% time spent dead. Vision trails at 33, with 0.0 control wards a game.
Among top laners
Darius top laners with above-median CS a minute win 58% of games; below it, 42%.
This season, in your wins 7.0, in your losses 6.8 · 36W 37L
Darius top laners with above-median CS at 10 min win 55% of games; below it, 45%.
This season, in your wins 68.5, in your losses 59.9 · 36W 37L
Darius top laners with above-median turret plates a game win 75% of games; below it, 26%.
This season, in your wins 11.8, in your losses 5.7 · 36W 37L