Playstyle
13 games
Playstyle radar
13 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Farming
CS pace, gold income and early-lane farm
28
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
13 gamesDamageStart here
Damage / min
711 vs 845 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
1.8 vs 2.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
Gold / min
389 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Epic monsters / game
1.7 vs 1.0
88 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 76% of games, the other half 39%.
Time spent dead
8% vs 11%
76 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 64% of games, the other half 35%.
First blood rate
27% vs 9%
94 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 58% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 65 of 100, built on 8% time spent dead and 0.18 deaths a minute. Damage trails at 32, with 670 damage a minute.
Among mid laners
Gold mid laners with above-median damage a minute win 60% of games; below it, 39%.
Gold mid laners with above-median solo kills a game win 60% of games; below it, 42%.
Gold mid laners with above-median gold a minute win 66% of games; below it, 33%.