Playstyle
28 games
Playstyle radar
28 gamesCompared with Diamond top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
91
of 100
Damage
Damage per minute and share of the team's damage
95
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
28 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.44 vs 0.27
100 of 100 against Quinn players, and it matters: the better half of Quinn top laners wins 66% of games, the other half 38%.
Damage / min
1291 vs 887
100 of 100 against Quinn players, and it matters: the better half of Quinn top laners wins 63% of games, the other half 41%.
Solo kills / game
5.6 vs 2.4
100 of 100 against Quinn players, and it matters: the better half of Quinn top laners wins 64% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 96 of 100, built on 31% team damage share and 1217 damage a minute. Vision trails at 44, with 0.0 control wards a game.
Among top laners
Quinn top laners with above-median control wards a game win 56% of games; below it, 50%.