Playstyle radar
40 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Utility
Healing, shielding, lockdown and saves for allies
53
of 100
Vision
Vision score, control wards and ward clears
58
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
40 gamesSurvivabilityStart here
Time spent dead
10% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Aggression
First blood rate
3% vs 4% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Objective damage / min
136 vs 89
76 of 100 against supports, and it matters: the better half of Diamond supports wins 69% of games, the other half 27%.
Control wards / game
8.4 vs 4.9
83 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Damage / min
475 vs 346
70 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, damage leads at 62 of 100, built on 15% team damage share and 529 damage a minute. Survivability trails at 42, with 0.24 deaths a minute.
Among supports
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
In your wins 9%, in your losses 11% · 19W 21L
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
In your wins 0.18, in your losses 0.29 · 19W 21L
Diamond supports with above-median first blood rate win 52% of games; below it, 47%.
In your wins 5%, in your losses 0% · 19W 21L