Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
31
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
31
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
61
of 100
What to work on
20 gamesDamageStart here
Damage / min
603 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
372 vs 425 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Aggression
Kills / min
0.14 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
First blood rate
18% vs 8%
73 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among mid laners, survivability leads at 64 of 100, built on 0.19 deaths a minute and 10% time spent dead. Damage trails at 27, with 630 damage a minute.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
In your wins 677, in your losses 583 · 10W 10L
Emerald mid laners with above-median gold a minute win 67% of games; below it, 31%.
In your wins 409, in your losses 359 · 10W 10L
Emerald mid laners with above-median kills a minute win 63% of games; below it, 35%.
In your wins 0.19, in your losses 0.11 · 10W 10L