Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Utility
Healing, shielding, lockdown and saves for allies
57
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
last 60season319 games
What to work on
60 gamesAggressionStart here
Kills / min
0.05 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Utility
Ally saves / game
0.47 vs 0.92 typical
Keep the save for the ally the enemy actually dives.
Not a priority
Strengths
Turret plates / game
7.8 vs 5.9
81 of 100 against supports, and it matters: the better half of Master+ supports wins 82% of games, the other half 27%.
Control wards / game
9.5 vs 5.5
87 of 100 against supports, and it matters: the better half of Master+ supports wins 56% of games, the other half 49%.
Kill participation
61% vs 56%
80 of 100 against supports, and it matters: the better half of Master+ supports wins 55% of games, the other half 49%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 68 of 100, built on 7% time spent dead and 0.19 deaths a minute. Aggression trails at 40, with 0.1 solo kills a game.
Among supports
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.07, in your losses 0.07 · 168W 151L
Master+ supports with above-median ally saves a game win 57% of games; below it, 49%.
This season, in your wins 0.60, in your losses 0.73 · 168W 151L