Playstyle
46 games
Playstyle radar
46 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
66
of 100
Damage
Damage per minute and share of the duo's damage
66
of 100
Frontline
Damage soaked and mitigated for the duo
65
of 100
Utility
Healing and shielding for the duo
79
of 100
Control
Crowd control uptime and immobilizations
47
of 100
Mechanics
Skillshots landed and dodged
56
of 100
What to work on
46 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
1.6 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Strengths
Damage taken share
13% vs 11%
73 of 100 against Arena players, and it matters: the better half of Arena players wins 36% of games, the other half 30%.
Ally heal + shield / min
209 vs 51
79 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
209 vs 51
79 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 79 of 100, built on 209 ally heal + shield a minute and 209 heals + shields a minute. Control trails at 47, with 1.6 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
In your wins 1.8, in your losses 1.4 · 26W 20L