Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
14
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
72
of 100
last 60season400 games
What to work on
60 gamesFarmingStart here
CS / min
5.7 vs 6.4 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
209 vs 282 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.2 vs 1.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Time spent dead
8% vs 9%
71 of 100 against Master+ Poppy players, and it matters: the better half of Poppy top laners wins 67% of games, the other half 34%.
Kill participation
41% vs 37%
71 of 100 against Master+ Poppy players. Keep it; it is part of how the games get won.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 81 of 100, built on 8% time spent dead and 0.17 deaths a minute. Vision trails at 13, with 0.72 vision score a minute.
Among top laners
Poppy top laners with above-median CS a minute win 56% of games; below it, 45%.
This season, in your wins 6.1, in your losses 5.8 · 200W 200L
Poppy top laners with above-median objective damage a minute win 72% of games; below it, 29%.
This season, in your wins 281, in your losses 179 · 200W 200L
Poppy top laners with above-median solo kills a game win 57% of games; below it, 44%.
This season, in your wins 1.1, in your losses 0.7 · 200W 200L