Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
45
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
last 60season188 games
What to work on
60 gamesFarmingStart here
CS / min
6.3 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
567 vs 720 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.4 vs 1.1 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 62 of 100, built on 0.18 deaths a minute and 9% time spent dead. Vision trails at 23, with 3.2 wards cleared a game.
Among junglers
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
This season, in your wins 4.0, in your losses 4.4 · 91W 97L
Master+ junglers with above-median damage a minute win 63% of games; below it, 42%.
This season, in your wins 531, in your losses 524 · 91W 97L
Master+ junglers with above-median solo kills a game win 62% of games; below it, 48%.
This season, in your wins 0.8, in your losses 0.8 · 91W 97L