Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
34
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
59
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.24 vs 0.18 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Farming
CS / min
6.4 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Strengths
Control wards / game
2.8 vs 1.5
71 of 100 against Fizz players, and it matters: the better half of Fizz junglers wins 54% of games, the other half 47%.
CS at 10 min
25.9 vs 2.7
100 of 100 against Fizz players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, vision leads at 61 of 100, built on 2.8 control wards a game and 1.38 vision score a minute. Farming trails at 27, with 23.8 CS at 10 min.
Among junglers
Fizz junglers with fewer deaths a minute than the median win 75% of games; with more, 26%.
Fizz junglers with less time spent dead than the median win 70% of games; with more, 30%.
Fizz junglers with above-median CS a minute win 68% of games; below it, 32%.