Playstyle
28 games
Playstyle radar
28 gamesCompared with Gold mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
55
of 100
Objectives
Epic monsters, objective damage and plates
33
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
66
of 100
What to work on
28 gamesObjectivesStart here
Epic monsters / game
0.3 vs 1.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Aggression
First blood rate
0% vs 9% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Vision
Control wards / game
0.1 vs 0.5 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Gold / min
464 vs 413
84 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 66% of games, the other half 33%.
Time spent dead
8% vs 11%
76 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 64% of games, the other half 35%.
Deaths / min
0.16 vs 0.20
76 of 100 against mid laners, and it matters: the better half of Gold mid laners wins 67% of games, the other half 32%.
Identity
Farm Focused
Builds leads through gold and CS.
Among mid laners, farming leads at 72 of 100, built on 70.9 CS at 10 min and 7.2 CS a minute. Objectives trails at 29, with 0.3 epic monsters a game.
Among mid laners
Gold mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
In your wins 0.4, in your losses 0.0 · 16W 12L
Gold mid laners with above-median first blood rate win 58% of games; below it, 49%.
In your wins 0%, in your losses 0% · 16W 12L
Gold mid laners with above-median control wards a game win 52% of games; below it, 48%.
In your wins 0.1, in your losses 0.3 · 16W 12L