Playstyle
10 games
Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
31
of 100
Utility
Healing, shielding, lockdown and saves for allies
39
of 100
Vision
Vision score, control wards and ward clears
45
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
67
of 100
What to work on
10 gamesVisionStart here
Vision score / min
2.14 vs 2.76 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
3.2 vs 5.2 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Objective damage / min
304 vs 91
100 of 100 against supports, and it matters: the better half of supports wins 71% of games, the other half 29%.
Turret plates / game
10.2 vs 5.7
100 of 100 against supports, and it matters: the better half of supports wins 79% of games, the other half 25%.
Team damage share
14% vs 11%
72 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 68 of 100, built on 0.19 deaths a minute and 9% time spent dead. Aggression trails at 32, with 0.3 solo kills a game.
Among supports
supports with above-median vision score a minute win 55% of games; below it, 45%.
supports with above-median control wards a game win 54% of games; below it, 46%.
supports with above-median first blood rate win 55% of games; below it, 50%.