Playstyle
15 games
Playstyle radar
15 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
28
of 100
Utility
Healing, shielding, lockdown and saves for allies
52
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
49
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
73
of 100
What to work on
15 gamesVisionStart here
Vision score / min
2.07 vs 2.52 typical
Deep wards after a won fight and a sweep before every objective.
Damage
Damage / min
303 vs 398 typical
Poke between cooldowns and add autos when it is safe.
Not a priority
Strengths
Time spent dead
6% vs 9%
79 of 100 against supports, and it matters: the better half of Platinum supports wins 64% of games, the other half 35%.
Deaths / min
0.16 vs 0.21
75 of 100 against supports, and it matters: the better half of Platinum supports wins 66% of games, the other half 33%.
Epic monsters / game
2.2 vs 1.6
75 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 74 of 100, built on 6% time spent dead and 0.15 deaths a minute. Damage trails at 20, with 8% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Platinum supports with above-median vision score a minute win 54% of games; below it, 45%.
Platinum supports with above-median damage a minute win 53% of games; below it, 46%.