Playstyle
31 games
Playstyle radar
31 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
62
of 100
What to work on
31 gamesObjectivesStart here
Epic monsters / game
0.4 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
276 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Strengths
Damage / min
1096 vs 862
99 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Kills / min
0.37 vs 0.25
93 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Solo kills / game
3.8 vs 1.9
98 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 61% of games, the other half 43%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 78 of 100, built on 1058 damage a minute and 27% team damage share. Objectives trails at 28, with 0.5 epic monsters a game.
Among mid laners
Master+ mid laners with above-median epic monsters a game win 79% of games; below it, 44%.
In your wins 0.7, in your losses 0.3 · 16W 15L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
In your wins 375, in your losses 198 · 16W 15L