Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
29
of 100
Damage
Damage per minute and share of the duo's damage
59
of 100
Frontline
Damage soaked and mitigated for the duo
45
of 100
Utility
Healing and shielding for the duo
44
of 100
Control
Crowd control uptime and immobilizations
1
of 100
Mechanics
Skillshots landed and dodged
17
of 100
last 60season136 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
CC seconds / min
0.5 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
10.8 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Mechanics
Skillshots dodged / min
2.6 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 59 of 100, built on 1701 damage a minute and 12% team damage share. Control trails at 1, with 0.5 CC seconds a minute.
Among Arena players
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 1.4, in your losses 0.6 · 61W 75L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 28.9, in your losses 13.2 · 61W 75L
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
This season, in your wins 3.3, in your losses 1.9 · 61W 75L