Playstyle radar
22 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
64
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
16
of 100
What to work on
22 gamesSurvivabilityStart here
Deaths / min
0.30 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.1 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Gold / min
551 vs 497
90 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 74% of games, the other half 30%.
Damage / min
1068 vs 873
90 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 65% of games, the other half 39%.
Kills / min
0.35 vs 0.27
83 of 100 against bot laners, and it matters: the better half of Master+ bot laners wins 70% of games, the other half 34%.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 70 of 100, built on 974 damage a minute and 25% team damage share. Survivability trails at 19, with 14% time spent dead.
Among bot laners
Master+ bot laners with fewer deaths a minute than the median win 72% of games; with more, 33%.
Master+ bot laners with less time spent dead than the median win 68% of games; with more, 36%.
Master+ bot laners with above-median control wards a game win 57% of games; below it, 49%.