Playstyle
14 games
Playstyle radar
14 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
61
of 100
Damage
Damage per minute and share of the team's damage
74
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
39
of 100
Objectives
Epic monsters, objective damage and plates
68
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
14 gamesFarmingStart here
CS / min
6.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Time spent dead
11% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Damage / min
847 vs 707
78 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Turret plates / game
5.6 vs 4.2
73 of 100 against junglers, and it matters: the better half of Diamond junglers wins 76% of games, the other half 24%.
Kill participation
56% vs 50%
80 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 75 of 100, built on 25% team damage share and 993 damage a minute. Vision trails at 35, with 0.1 control wards a game.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with less time spent dead than the median win 68% of games; with more, 27%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.