Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Utility
Healing, shielding, lockdown and saves for allies
46
of 100
Vision
Vision score, control wards and ward clears
60
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
60 gamesAggressionStart here
Kills / min
0.04 vs 0.07 typical
Follow the carry's all-in with your own damage instead of only peeling.
Damage
Damage / min
280 vs 350 typical
Poke between cooldowns and add autos when it is safe.
Utility
Heals + shields / min
103 vs 141 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
Epic monsters / game
2.2 vs 1.5
88 of 100 against supports, and it matters: the better half of Master+ supports wins 76% of games, the other half 35%.
Time spent dead
7% vs 8%
73 of 100 against supports, and it matters: the better half of Master+ supports wins 68% of games, the other half 36%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 72 of 100, built on 8% time spent dead and 0.18 deaths a minute. Damage trails at 24, with 14% team damage share.
Among supports
Master+ supports with above-median kills a minute win 57% of games; below it, 47%.
This season, in your wins 0.14, in your losses 0.14 · 76W 68L
Master+ supports with above-median damage a minute win 57% of games; below it, 48%.
This season, in your wins 541, in your losses 582 · 76W 68L
Master+ supports with above-median heals + shields a minute win 55% of games; below it, 49%.
This season, in your wins 43, in your losses 37 · 76W 67L