Playstyle
17 games
Playstyle radar
17 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Farming
CS pace, gold income and early-lane farm
42
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
17 gamesVisionStart here
Vision score / min
0.54 vs 0.79 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Epic monsters / game
0.6 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
13.6 vs 10.4
81 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
First blood rate
56% vs 11%
100 of 100 against top laners, and it matters: the better half of Emerald top laners wins 56% of games, the other half 48%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, objectives leads at 52 of 100, built on 782 objective damage a minute and 8.9 turret plates a game. Vision trails at 34, with 0.59 vision score a minute.
Among top laners
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.