Playstyle
16 games
Playstyle radar
16 gamesCompared with Gold junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
84
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
60
of 100
What to work on
16 gamesDamageStart here
Damage / min
392 vs 679 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Solo kills / game
0.3 vs 1.4 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
Kills / min
0.14 vs 0.25 typical
Convert the leads you build into kills on the map instead of resetting on them.
Not a priority
Strengths
Objective damage / min
1340 vs 933
100 of 100 against junglers, and it matters: the better half of Gold junglers wins 79% of games, the other half 20%.
Epic monsters / game
4.1 vs 2.9
98 of 100 against junglers, and it matters: the better half of Gold junglers wins 83% of games, the other half 30%.
Time spent dead
6% vs 10%
89 of 100 against junglers, and it matters: the better half of Gold junglers wins 69% of games, the other half 30%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 84 of 100, built on 855 objective damage a minute and 3.4 epic monsters a game. Damage trails at 25, with 11% team damage share.
Among junglers
Gold junglers with above-median damage a minute win 58% of games; below it, 41%.
Gold junglers with above-median solo kills a game win 58% of games; below it, 44%.
Gold junglers with above-median kills a minute win 63% of games; below it, 36%.