Playstyle
42 games
Playstyle radar
42 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
50
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Utility
Healing, shielding, lockdown and saves for allies
45
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
63
of 100
What to work on
42 gamesObjectivesStart here
Turret plates / game
4.7 vs 6.1 typical
Push for plates after a won trade instead of resetting.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
2.38 vs 2.66 typical
Deep wards after a won fight and a sweep before every objective.
Strengths
Time spent dead
7% vs 9%
77 of 100 against supports, and it matters: the better half of Diamond supports wins 63% of games, the other half 32%.
Deaths / min
0.18 vs 0.22
73 of 100 against supports, and it matters: the better half of Diamond supports wins 65% of games, the other half 30%.
Ally saves / game
4.86 vs 0.98
87 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 45%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 64 of 100, built on 8% time spent dead and 0.20 deaths a minute. Vision trails at 37, with 2.3 control wards a game.
Among supports
Diamond supports with above-median turret plates a game win 78% of games; below it, 22%.
In your wins 9.7, in your losses 5.0 · 23W 19L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
In your wins 1.6, in your losses 0.5 · 23W 19L
Diamond supports with above-median vision score a minute win 52% of games; below it, 43%.
In your wins 1.37, in your losses 1.71 · 23W 19L