Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
51
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
31
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.1 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
8.3 vs 6.4
73 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Objective damage / min
145 vs 99
71 of 100 against supports, and it matters: the better half of Platinum supports wins 70% of games, the other half 29%.
First blood rate
29% vs 0%
100 of 100 against supports, and it matters: the better half of Platinum supports wins 53% of games, the other half 49%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, utility leads at 51 of 100, built on 1.1 CC seconds a minute and 0.92 ally saves a game. Survivability trails at 32, with 0.28 deaths a minute.
Among supports
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.
Platinum supports with above-median epic monsters a game win 73% of games; below it, 30%.