Playstyle
10 games
Playstyle radar
10 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
63
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
22
of 100
Objectives
Epic monsters, objective damage and plates
30
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
10 gamesObjectivesStart here
Epic monsters / game
0.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.61 vs 0.78 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
0.6 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Damage / min
1071 vs 823
94 of 100 against top laners, and it matters: the better half of Platinum top laners wins 59% of games, the other half 41%.
Gold / min
454 vs 412
79 of 100 against top laners, and it matters: the better half of Platinum top laners wins 68% of games, the other half 32%.
Turret plates / game
12.8 vs 10.4
73 of 100 against top laners, and it matters: the better half of Platinum top laners wins 75% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 60 of 100, built on 900 damage a minute and 22% team damage share. Vision trails at 22, with 0.1 control wards a game.
Among top laners
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Platinum top laners with above-median vision score a minute win 53% of games; below it, 46%.
Platinum top laners with above-median wards cleared a game win 53% of games; below it, 48%.