Playstyle
11 games
Playstyle radar
11 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
28
of 100
Damage
Damage per minute and share of the duo's damage
0
of 100
Frontline
Damage soaked and mitigated for the duo
17
of 100
Utility
Healing and shielding for the duo
100
of 100
Control
Crowd control uptime and immobilizations
0
of 100
Mechanics
Skillshots landed and dodged
27
of 100
What to work on
11 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
834 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
CC seconds / min
0.7 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Mechanics
Skillshots dodged / min
1.9 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Strengths
Ally heal + shield / min
477 vs 51
100 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Heals + shields / min
477 vs 51
100 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among Arena players, utility leads at 100 of 100, built on 477 ally heal + shield a minute and 477 heals + shields a minute. Control trails at 0, with 8.7 immobilizations a game.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.