Playstyle
15 games
Playstyle radar
15 gamesCompared with mid laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
18
of 100
Objectives
Epic monsters, objective damage and plates
53
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
What to work on
15 gamesSurvivabilityStart here
Time spent dead
17% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Farming
CS / min
4.5 vs 7.3 typical
Catch the side wave between fights instead of standing in the river.
Strengths
Kills / min
0.42 vs 0.24
100 of 100 against mid laners, and it matters: the better half of mid laners wins 65% of games, the other half 35%.
Solo kills / game
4.0 vs 1.9
100 of 100 against mid laners, and it matters: the better half of mid laners wins 63% of games, the other half 44%.
Epic monsters / game
1.6 vs 0.9
93 of 100 against mid laners, and it matters: the better half of mid laners wins 77% of games, the other half 41%.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, objectives leads at 54 of 100, built on 1.1 epic monsters a game and 354 objective damage a minute. Vision trails at 18, with 0.61 vision score a minute.
Among mid laners
mid laners with less time spent dead than the median win 65% of games; with more, 35%.
mid laners with fewer deaths a minute than the median win 69% of games; with more, 31%.
mid laners with above-median CS a minute win 56% of games; below it, 44%.