Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
47
of 100
Farming
CS pace, gold income and early-lane farm
43
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
32
of 100
What to work on
12 gamesObjectivesStart here
Turret plates / game
5.8 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
253 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Wards cleared / game
1.3 vs 2.0 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
First blood rate
33% vs 8%
100 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 55% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, objectives leads at 50 of 100, built on 409 objective damage a minute and 9.8 turret plates a game. Vision trails at 20, with 1.3 wards cleared a game.
Among mid laners
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median wards cleared a game win 52% of games; below it, 45%.