Playstyle
10 games
Playstyle radar
10 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
30
of 100
Objectives
Epic monsters, objective damage and plates
43
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
10 gamesFarmingStart here
CS / min
6.7 vs 7.8 typical
Catch the side wave between fights instead of standing in the river.
Aggression
Solo kills / game
0.7 vs 2.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Farming
CS at 10 min
65.3 vs 78.1 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Epic monsters / game
1.3 vs 0.9
75 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 81% of games, the other half 41%.
Wards cleared / game
2.0 vs 1.2
76 of 100 against Vladimir players, and it matters: the better half of Vladimir mid laners wins 56% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 62 of 100, built on 947 damage a minute and 25% team damage share. Vision trails at 24, with 0.0 control wards a game.
Among mid laners
Vladimir mid laners with above-median CS a minute win 59% of games; below it, 42%.
Vladimir mid laners with above-median solo kills a game win 68% of games; below it, 42%.
Vladimir mid laners with above-median CS at 10 min win 57% of games; below it, 45%.