Playstyle radar
12 gamesCompared with bot laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
70
of 100
Farming
CS pace, gold income and early-lane farm
55
of 100
Vision
Vision score, control wards and ward clears
44
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
12 gamesAggressionStart here
Solo kills / game
0.4 vs 0.9 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Turret plates / game
12.9 vs 8.6
100 of 100 against Vladimir players, and it matters: the better half of Vladimir bot laners wins 84% of games, the other half 23%.
Kills / min
0.33 vs 0.23
94 of 100 against Vladimir players, and it matters: the better half of Vladimir bot laners wins 70% of games, the other half 33%.
Gold / min
496 vs 457
85 of 100 against Vladimir players, and it matters: the better half of Vladimir bot laners wins 75% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 78 of 100, built on 7% time spent dead and 0.18 deaths a minute. Vision trails at 38, with 2.4 wards cleared a game.
Among bot laners
Vladimir bot laners with above-median solo kills a game win 67% of games; below it, 46%.