Playstyle
37 games
Playstyle radar
37 gamesCompared with Emerald top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
68
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
50
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
37 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Control wards / game
0.1 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Solo kills / game
4.8 vs 2.6
96 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Kills / min
0.29 vs 0.20
86 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Gold / min
455 vs 415
77 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Identity
Duelist
Hunts solo kills and wins the 1v1.
Among top laners, aggression leads at 68 of 100, built on 4.5 solo kills a game and 0.29 kills a minute. Vision trails at 39, with 0.1 control wards a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 0.9, in your losses 0.2 · 19W 18L
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
In your wins 0.1, in your losses 0.1 · 19W 18L