Playstyle
52 games
Playstyle radar
52 gamesCompared with Emerald supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
56
of 100
Utility
Healing, shielding, lockdown and saves for allies
65
of 100
Vision
Vision score, control wards and ward clears
53
of 100
Objectives
Epic monsters, objective damage and plates
63
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
78
of 100
What to work on
52 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Turret plates / game
11.6 vs 7.4
100 of 100 against Sona players, and it matters: the better half of Sona supports wins 82% of games, the other half 21%.
Objective damage / min
200 vs 126
93 of 100 against Sona players, and it matters: the better half of Sona supports wins 80% of games, the other half 23%.
Deaths / min
0.13 vs 0.20
89 of 100 against Sona players, and it matters: the better half of Sona supports wins 69% of games, the other half 33%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 83 of 100, built on 0.15 deaths a minute and 7% time spent dead. Damage trails at 52, with 12% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports