Playstyle
10 games
Playstyle radar
10 gamesCompared with supports of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
62
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Utility
Healing, shielding, lockdown and saves for allies
33
of 100
Vision
Vision score, control wards and ward clears
1
of 100
Objectives
Epic monsters, objective damage and plates
76
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
79
of 100
What to work on
10 gamesVisionStart here
Vision score / min
1.86 vs 2.81 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Control wards / game
0.0 vs 5.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Utility
Heals + shields / min
35 vs 56 typical
Hold heals and shields for the enemy engage instead of spending them on poke.
Not a priority
Strengths
Objective damage / min
230 vs 122
99 of 100 against Morgana players, and it matters: the better half of Morgana supports wins 73% of games, the other half 27%.
Turret plates / game
9.6 vs 6.1
96 of 100 against Morgana players, and it matters: the better half of Morgana supports wins 78% of games, the other half 25%.
Deaths / min
0.14 vs 0.22
94 of 100 against Morgana players, and it matters: the better half of Morgana supports wins 68% of games, the other half 31%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 81 of 100, built on 8.6 turret plates a game and 203 objective damage a minute. Vision trails at 1, with 1.70 vision score a minute.
Among supports
Morgana supports with above-median vision score a minute win 54% of games; below it, 46%.
Morgana supports with above-median control wards a game win 53% of games; below it, 47%.
Morgana supports with above-median heals + shields a minute win 54% of games; below it, 46%.