Playstyle
13 games
Playstyle radar
13 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
27
of 100
Objectives
Epic monsters, objective damage and plates
65
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
35
of 100
What to work on
13 gamesVisionStart here
Vision score / min
0.79 vs 0.93 typical
Put a ward down on every back and sweep the river before objectives.
Aggression
Solo kills / game
0.8 vs 1.2 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Aggression
First blood rate
0% vs 7% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Damage / min
887 vs 707
86 of 100 against junglers, and it matters: the better half of Diamond junglers wins 57% of games, the other half 38%.
Objective damage / min
1121 vs 925
77 of 100 against junglers, and it matters: the better half of Diamond junglers wins 77% of games, the other half 18%.
Epic monsters / game
3.3 vs 2.7
74 of 100 against junglers, and it matters: the better half of Diamond junglers wins 82% of games, the other half 28%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, objectives leads at 68 of 100, built on 1057 objective damage a minute and 3.0 epic monsters a game. Vision trails at 29, with 0.5 control wards a game.
Among junglers
Diamond junglers with above-median vision score a minute win 52% of games; below it, 43%.
Diamond junglers with above-median solo kills a game win 57% of games; below it, 43%.
Diamond junglers with above-median first blood rate win 55% of games; below it, 47%.