Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
33
of 100
Damage
Damage per minute and share of the team's damage
24
of 100
Farming
CS pace, gold income and early-lane farm
19
of 100
Vision
Vision score, control wards and ward clears
37
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
64
of 100
What to work on
12 gamesDamageStart here
Damage / min
729 vs 851 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
59.0 vs 73.6 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Farming
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Not a priority
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, survivability leads at 67 of 100, built on 9% time spent dead and 0.18 deaths a minute. Farming trails at 21, with 59.5 CS at 10 min.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median CS at 10 min win 53% of games; below it, 45%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.