Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
51
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
57
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
46
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
37
of 100
last 60season213 games
What to work on
60 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
43% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Objectives
Turret plates / game
9.0 vs 10.4 typical
Push for plates after a won trade instead of resetting.
Identity
Carry
The team's damage runs through them.
Among bot laners, damage leads at 64 of 100, built on 26% team damage share and 915 damage a minute. Vision trails at 37, with 0.1 control wards a game.
Among bot laners
Tristana bot laners with above-median control wards a game win 56% of games; below it, 49%.
This season, in your wins 0.1, in your losses 0.3 · 105W 108L
Tristana bot laners with above-median kill participation win 56% of games; below it, 47%.
This season, in your wins 46%, in your losses 39% · 105W 108L
Tristana bot laners with above-median turret plates a game win 82% of games; below it, 25%.
This season, in your wins 12.7, in your losses 5.5 · 105W 108L