Playstyle
17 games
Playstyle radar
17 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
70
of 100
Damage
Damage per minute and share of the duo's damage
48
of 100
Frontline
Damage soaked and mitigated for the duo
20
of 100
Utility
Healing and shielding for the duo
85
of 100
Control
Crowd control uptime and immobilizations
26
of 100
Mechanics
Skillshots landed and dodged
72
of 100
What to work on
17 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1452 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
CC seconds / min
1.4 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Control
Immobilizations / game
24.2 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Skillshots hit / min
1.4 vs 0.7
83 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Top-2 rate
47% vs 33%
70 of 100 against Arena players. Keep it; it is part of how the games get won.
Ally heal + shield / min
246 vs 51
85 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 85 of 100, built on 246 ally heal + shield a minute and 246 heals + shields a minute. Frontline trails at 20, with 1452 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.