Playstyle radar
60 gamesCompared with Master+ junglers, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
54
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
40
of 100
Vision
Vision score, control wards and ward clears
61
of 100
Objectives
Epic monsters, objective damage and plates
51
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
last 60season400 games
What to work on
60 gamesFarmingStart here
CS / min
6.4 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Epic monsters / game
2.5 vs 2.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
896 vs 720
88 of 100 against junglers, and it matters: the better half of Master+ junglers wins 63% of games, the other half 42%.
Turret plates / game
6.1 vs 4.4
83 of 100 against junglers, and it matters: the better half of Master+ junglers wins 79% of games, the other half 28%.
Vision score / min
1.16 vs 0.97
73 of 100 against junglers, and it matters: the better half of Master+ junglers wins 57% of games, the other half 48%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 73 of 100, built on 23% team damage share and 884 damage a minute. Farming trails at 41, with 6.4 CS a minute.
Among junglers
Master+ junglers with above-median CS a minute win 70% of games; below it, 34%.
This season, in your wins 7.0, in your losses 6.3 · 199W 201L
Master+ junglers with above-median epic monsters a game win 85% of games; below it, 34%.
This season, in your wins 2.8, in your losses 1.2 · 199W 201L