Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
52
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
54
of 100
Vision
Vision score, control wards and ward clears
86
of 100
Objectives
Epic monsters, objective damage and plates
72
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
21 gamesAggressionStart here
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Strengths
Turret plates / game
5.9 vs 3.8
85 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 75% of games, the other half 27%.
Epic monsters / game
3.4 vs 2.7
76 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 84% of games, the other half 33%.
Team damage share
25% vs 20%
84 of 100 against Hecarim players, and it matters: the better half of Hecarim junglers wins 57% of games, the other half 44%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among junglers, vision leads at 80 of 100, built on 4.9 control wards a game and 1.23 vision score a minute. Survivability trails at 52, with 11% time spent dead. That is the Diver trade: survivability is not where this class wins games.
Among junglers
Hecarim junglers with above-median first blood rate win 59% of games; below it, 50%.
In your wins 0%, in your losses 0% · 10W 11L