Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
66
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
63
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
46
of 100
last 60season330 games
What to work on
60 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Gold / min
454 vs 417
79 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Turret plates / game
11.8 vs 9.9
72 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
CS / min
8.2 vs 7.3
86 of 100 against top laners, and it matters: the better half of Master+ top laners wins 60% of games, the other half 45%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 69 of 100, built on 936 damage a minute and 24% team damage share. Survivability trails at 45, with 11% time spent dead.
Among top laners
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
This season, in your wins 1.0, in your losses 0.5 · 182W 148L