Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
51
of 100
Damage
Damage per minute and share of the duo's damage
60
of 100
Frontline
Damage soaked and mitigated for the duo
46
of 100
Utility
Healing and shielding for the duo
79
of 100
Control
Crowd control uptime and immobilizations
86
of 100
Mechanics
Skillshots landed and dodged
86
of 100
last 60season100 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
CC seconds / min
3.8 vs 2.1
99 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Skillshots dodged / min
5.1 vs 3.5
75 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Immobilizations / game
50.1 vs 33.6
74 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 86 of 100, built on 3.8 CC seconds a minute and 50.1 immobilizations a game. Frontline trails at 46, with 10% damage taken share.
Among Arena players
Arena players with above-median damage taken share win 36% of games; below it, 30%.
This season, in your wins 9%, in your losses 11% · 51W 49L