Playstyle
12 games
Playstyle radar
12 gamesCompared with Silver mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
26
of 100
Farming
CS pace, gold income and early-lane farm
26
of 100
Vision
Vision score, control wards and ward clears
38
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
12 gamesDamageStart here
Damage / min
474 vs 838 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Objectives
Objective damage / min
124 vs 307 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
0.7 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Not a priority
Strengths
Epic monsters / game
2.2 vs 0.9
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 76% of games, the other half 38%.
Wards cleared / game
3.4 vs 1.4
100 of 100 against mid laners, and it matters: the better half of Silver mid laners wins 52% of games, the other half 47%.
Control wards / game
2.1 vs 0.2
84 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 58 of 100, built on 1.8 control wards a game and 3.3 wards cleared a game. Damage trails at 5, with 11% team damage share.
Among mid laners
Silver mid laners with above-median damage a minute win 59% of games; below it, 38%.
Silver mid laners with above-median objective damage a minute win 72% of games; below it, 25%.
Silver mid laners with above-median solo kills a game win 60% of games; below it, 41%.