Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
34
of 100
Damage
Damage per minute and share of the team's damage
25
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
70
of 100
Objectives
Epic monsters, objective damage and plates
39
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
12 gamesObjectivesStart here
Objective damage / min
150 vs 312 typical
Hit the objective while the team holds the area instead of chasing.
Farming
CS / min
5.4 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
711 vs 860 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Vision score / min
0.86 vs 0.72
71 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Wards cleared / game
3.0 vs 2.0
75 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 45%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, vision leads at 72 of 100, built on 3.7 control wards a game and 1.09 vision score a minute. Farming trails at 25, with 5.8 CS a minute.
Among mid laners
Diamond mid laners with above-median objective damage a minute win 71% of games; below it, 24%.
Diamond mid laners with above-median CS a minute win 53% of games; below it, 42%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.