Playstyle
12 games
Playstyle radar
12 gamesCompared with Platinum supports, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
30
of 100
Utility
Healing, shielding, lockdown and saves for allies
59
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
70
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
12 gamesSurvivabilityStart here
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.9 vs 4.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Not a priority
Strengths
Epic monsters / game
3.0 vs 1.6
100 of 100 against supports, and it matters: the better half of Platinum supports wins 73% of games, the other half 30%.
Turret plates / game
11.1 vs 6.4
100 of 100 against supports, and it matters: the better half of Platinum supports wins 77% of games, the other half 24%.
Ally saves / game
7.00 vs 0.63
100 of 100 against supports, and it matters: the better half of Platinum supports wins 55% of games, the other half 48%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, objectives leads at 69 of 100, built on 2.4 epic monsters a game and 179 objective damage a minute. Damage trails at 19, with 11% team damage share.
Among supports
Platinum supports with less time spent dead than the median win 64% of games; with more, 35%.
Platinum supports with above-median control wards a game win 53% of games; below it, 46%.
Platinum supports with fewer deaths a minute than the median win 66% of games; with more, 33%.