Playstyle
20 games
Playstyle radar
20 gamesCompared with Emerald mid laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
20
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Farming
CS pace, gold income and early-lane farm
22
of 100
Vision
Vision score, control wards and ward clears
72
of 100
Objectives
Epic monsters, objective damage and plates
32
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
20 gamesDamageStart here
Damage / min
517 vs 866 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS / min
5.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Objective damage / min
188 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Vision score / min
1.26 vs 0.72
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 53% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 72 of 100, built on 1.42 vision score a minute and 2.2 control wards a game. Damage trails at 18, with 14% team damage share.
Among mid laners
Emerald mid laners with above-median damage a minute win 60% of games; below it, 39%.
Emerald mid laners with above-median CS a minute win 55% of games; below it, 44%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.