Playstyle
51 games
Playstyle radar
51 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
75
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
51 gamesNothing stands out below the norm
Every rated stat sits at or above what is typical for supports. The strengths below are where the margin is widest.
Strengths
Vision score / min
3.15 vs 2.66
86 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 43%.
Control wards / game
8.3 vs 4.9
81 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 44%.
Kill participation
61% vs 55%
86 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among supports, vision leads at 78 of 100, built on 5.1 control wards a game and 1.97 vision score a minute. Aggression trails at 44, with 8% first blood rate.
Among supports